Udim2 Roblox
The value this represents is scaled relative to the axis that this udim is representing in a udim2.
Udim2 roblox. The easingstyle enum determines the way in which tweenservice tweening will act. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate. However i suggest not building a completely new udim2 and just keeping a single lua supported number local counter 35 for i 1750 do wait mfsize udim2new0 0 0 counter counter counter 1 end. Udim2new is for moving gui.
A udim consists of a scale and an offset. The constructor takes parameters in the. It will not play if another tween is acting on the guiobject and the override parameter is false. Udim stands for universal dimension and uses 2 coordinates.
It is a combination of two datatypeudim representing the x and y dimensions. For example if the parent object is 50 pixels wide a udim scale of 05 would be 25 pixels wide. Scale is a number between 00 and 10 that is a percentage of the parent objects size. The x axis is a value passed to tweenservicegetvalue and the y axis is the value returned.
This function will return whether the tween will play. 05 makes the size cover 50 of its. A udim2 which is basically two udims universal dimensions being represented within the same object is a lua object which stores information about the size and position of gui elements. The scale component of the udim.
The out direction simply produces a reflection over the line xy. Each easing style is described in a graph below. Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle. These are used to figure out where exactly the udims position is.